Sunday, April 27, 2008

Snowball push.... FINAL! *gasps*

Well, here's the final product.. or at least what I'll be turning in. I have to go work on my other assignment now which has been a bit neglected... >.>;;

http://www2.hawaii.edu/~cherise/cherisesnowballfinal.mov

After making it, I realized I messed up the follow through on her hair. So I'll have to fix that for the demo reel... I hope I have time to fix it! T_T

Saturday, April 26, 2008

The rough draft before the final...

Been working on this for a bit now at every chance I get. I still have to clean up every stupid frame now, but I wanted to check it to make sure it was okayish. I'll probably be posting the final product tomorrow... hopefully.

http://www2.hawaii.edu/~cherise/cheriseFullresizeddraft.mov

If anyone happens to view this before I post the finished one, criticism is appreciated. Heck, criticism afterwards is still appreciated. :P

Sunday, April 20, 2008

Key frame rough animation...

Very very rough animation. Only 6 key frames... I have a lot of work left to do. T_T

http://www2.hawaii.edu/~cherise/cherisesnowballpushrough.mov

Monday, April 14, 2008

Global Illumination!

For all of you interested in global illumination, this is the site I go to. It's simple to follow. To get mental ray (if it isn't in your options) , follow the first page last paragraph.

To get to outside global illumination, skip ahead to the page with the roman columns (outdoor scene).

Click here


Sunday, April 13, 2008

Week One - Character and Scene Design, Action Posed out











(Character and Scene, Action somewhat posed out, Character sketches 2 pages)


I'm not exactly sure if I did this correctly... I had though we were doing the posing in the 2nd week, but on the assignment paper it said "action posed out". I'm not even that sure about what would be expected of me for that. I didn't get to include all the poses I was thinking of, however I think my scene idea is too long. I'll have to ask Linda if I need to cut it down or what.

Also, I'm not sure about the mobility of my character. The idea was to make a character that had difficulty moving and trouble lifting, but I may have gone too far. She might not be able to demonstrate the weight and balance well enough. Again, I'll have to ask Linda about that. :\

Saturday, April 5, 2008

Max is walking.... again! (3D walk improved)

EDITED 9/2/2008
removed the old link which didn't work anyway.

EDITED::
So I heard late that it wasn't working, when I was sure that it would be... x.x So I tried uploading it one more time. Hopefully that works for you all:

http://www2.hawaii.edu/~cherise/cherise_3Dmaxwalkarms4.mov

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Rowr. Improvements and such. x.x;;

The arms are hopefully showing more follow-through now. :3 Also, I got the hands to relax.